A Love Letter to 'Girl Games' (aftermath.site)

The piece argues that games marketed to young girls have been culturally erased and under-preserved, tracing the pattern to decades of industry marketing that favored boys and treated “girl games” as lesser or embarrassing. It highlights initiatives like the FEMICOM Museum and points to creators who say feminine-themed games struggle for resources, visibility, and mainstream acceptance despite strong design and creative potential. Using examples from past girl-focused titles and modern work like Consume Me, it calls for better preservation and more serious development of games centered on femininities.

March 31, 2026 17:27 Source: Hacker News