Jax's true calling: Ray-Marching renderers on WebGL (benoit.paris)

The article shows how to build a simple ray-marching (sphere tracing) renderer in Python using JAX, running in the browser via WebGL. It explains using signed distance functions for geometry, vectorizing pixel computations with vmap, and leveraging JAX’s differentiability to derive surface normals for lighting. The author also notes ideas for future experiments such as WebGPU backends and related mathematical extensions.

April 02, 2026 00:24 Source: Hacker News