Rick Dangerous (simonphipps.com)
Simon Phipps reflects on the origins of Rick Dangerous, explaining how the Indiana Jones-style platformer was pitched for Core Design and designed around enemy pursuit, trap use, and level-linked cartoon story sequences. He also shares development trivia for multiple home computer and console versions, notes how the game’s enduring fan remakes and web emulations keep it alive, and discusses uncertainties over who holds the rights today.
April 02, 2026 00:40
Source: Hacker News