Maze Algorithms (1997) (astrolog.org)
The article proposes a framework for classifying maze “algorithms” and mazes themselves across seven dimensions: space dimension, topology, cell tessellation, routing rules, passage texture, and how the generator focuses on adding walls versus carving passages. It distinguishes common maze types like 2D/3D and perfect/loop-free mazes, and extends the discussion to hyperdimensional and topologically wrapped layouts. It also breaks down routing and texture properties (e.g., braiding, dead-end patterns, bias/run/elitism, symmetry, and uniformity) and notes that most mazes can be modeled as graphs.
April 04, 2026 17:30
Source: Hacker News